Dec 30, 2008, 02:23 AM // 02:23 | #21 |
Academy Page
Join Date: Apr 2007
Location: Scotland
Guild: Guildless
Profession: W/E
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Well I need to clarify here as to what Snaek had previously advised.
Helm - +15 armor/ +3 dagger mastery Armor - +15 armor/ +50 health Pants - +15 armor/ +10 health Boots - +15 armor/ +10 health Gloves- +15 armor/ +10 health Total: 75 Armor/ 5 Health The total armor would only be + 15 dependant on where you are hit and only if you are attacking in this case the Nightstalker Insigna. Which also would have no effect against anything that ignores armor such as and not limited Holy damage or life stealing or shadow damage. So generally more health would be better. For example the total armor you would have is 70 al for the sins armor and the Nightstalker of +15 armor. If you carry a shield but do not hit the requirement a further 8 armor would be acquired. However it best to try how you feel with general setup of your own and see what you feel would work out better. |
Dec 30, 2008, 03:30 PM // 15:30 | #22 |
Ascalonian Squire
Join Date: Jun 2008
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alright, ill use the:
Helm -Survivor +5 health/+1 dagger Armour-Survivor +15 health/+50 Vigor Pants-Survivor +10/Vitae +10 Boots-Survivor +5 Health/+1 Critical Gloves- Survivor +5 Heath/rune Clarity btw on the pants there, the +10 before the Vitae.. what was that again? health? this will just give me 14 Dagger Mastery tho :/ is that really too good? =/ |
Dec 30, 2008, 04:01 PM // 16:01 | #23 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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The difference between having 14 or 16 in Dagger Mastery is very small. Generally speaking the small enhancement to DM skills by having a Superior Rune, is outweighed by the loss of health.
I'm not quite sure what you mean about the pants. There is a built in "energy regen +1" on the pants though..... just figured it out. Yes, it's +10 health - the amount of health bonus the Survivor Insignias give, depends upon the armor piece they are put on. It's +15 on chest, +10 on pants, and +5 on head, hands & feet. Last edited by Quaker; Dec 30, 2008 at 04:19 PM // 16:19.. |
Dec 30, 2008, 04:28 PM // 16:28 | #24 |
Ascalonian Squire
Join Date: Jun 2008
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haha yea, i realised after seeing the items, now i just feel dumb to make such big thing about it, but 1 last question tho, dosent have anything to do with upgrade but.
Is it able to trade over an item from Nightfall/eye of north? to a faction only player? Like headbands and stuff, cuz one dude showed me a black headband over trade, would it be able to click accept on that? if i only have Factions ? |
Dec 30, 2008, 04:57 PM // 16:57 | #25 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Yes, it's possible to trade items from other campaigns to other players. For example, you could sell a weapon from Nightfall to a person who only has Factions. Or, another example would be Perfect Savage kits from EotN.
However, when it comes to things like the headbands, armor pieces are always customized to the person who buys them. So, even though you can trade it, you can't use it. (Certainly, don't trade anything for it. ) Note to NScoft - in GW2 (if not GW1) how about making it so you can "try on" an armor piece so you can see what they look like on you. (In a preview window like the dye preview.) Not just at the armor crafter either, I might want to see what a particular armor piece looks like on a character before going all the way there to get it. Last edited by Quaker; Dec 30, 2008 at 05:01 PM // 17:01.. |
Dec 30, 2008, 05:01 PM // 17:01 | #26 |
Ascalonian Squire
Join Date: Jun 2008
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Yea, that would be abit pointless if i cant use it anyway, well thanks alot for info.
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